Zeylon Rho
Subdreddit Test Alliance Please Ignore
3632
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Posted - 2014.02.28 10:58:00 -
[1] - Quote
I wouldn't keep people from deploying to battles with higher tier items on suits. I'd rather just keep them from being able to select a suit with items over STD tier. You have a mostly STD fit with complex dmg mods? Suit is colored red and can't be deployed unless you edit it while looking at the deploy screen. Your only low tier suits are starter fits? That's all you'll be able to use.
Meta is a bit dodgy because they've mislabled the Meta on several items (well, that, or they screwed up the stats). I'd just do tiers. Is it "STD" tier? Then you can deploy it. Is it ADV tier? That suit won't work. This would also free up weapon variants (breach versions, etc.) that don't technically jump up tiers, but are sometimes above meta 1 just the same.
It might be possible for a person to get auto-kicked while they try to assemble a suit when everything they have is PRO (they could just select a starter fit if they wanted to do it quickly), but I imagine that sort of thing is manageable for anyone that's played long enough to have higher tier suits.
The larger problem with Meta or tier-gating is that we're limited to 30 fittings, and there's no folders or anything to organize them. So, if you have Assault and Logi specs, and some degree of variety in weapons/fits... you quickly run out of space trying to maintain a list of suits with variety. The sort of AUR things they sell like the Mauler/Scout fits almost presuppose you just have free fitting slots as well.
God forbid the players try to have an interesting range of fits of all different sorts. The system's hardwired to restrict your customization options right now.
Dren and Templar equipment stats, wrong since release.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3632
|
Posted - 2014.02.28 11:03:00 -
[2] - Quote
THUNDERGROOVE wrote:Gear matters very little. It's why when I made a new character today I went 55/4 in a Medic suit in the academy match. Skill is much better then the suit you wear, but when you're good at the game, why not use what you can afford because you're good.
Skill matters more than gear. And knowledge trumps most anything - all vets are going to know every map backwards.
Gear does matter though. So, while passives, skill, teamwork, and in-game knowledge are a huge advantage to any veteran player; it's disingenuous to suggest the fact that when you get in a 1-on-1 with a new player and you have a giant hp advantage and 2 complex damage mods... it's only your player skill that's helping you win.
Gear-restrictions won't make new players winners every time, but it smooths over some of the power gap.
Dren and Templar equipment stats, wrong since release.
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